# How to get combobox reference OnGenerateWidget?

**URL:** <https://forums.unrealengine.com/t/how-to-get-combobox-reference-ongeneratewidget/456181>\
**Category:** UI\
**Tags:** combobox, unreal-engine, slate, Blueprint, question, UMG\
**Created:** [September 29, 2019, 1:11pm UTC](https://forums.unrealengine.com/t/how-to-get-combobox-reference-ongeneratewidget/456181 "2019-09-29T13:11:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Fairlightish](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fairlightish](https://forums.unrealengine.com/u/Fairlightish)\
**Post date:** [September 29, 2019, 1:11pm UTC](https://forums.unrealengine.com/t/how-to-get-combobox-reference-ongeneratewidget/456181/1 "2019-09-29T13:11:14Z")

</div>

Hello,

I need to use OnGenerateWidget for Combobox to replace it with my solution so I am able to detect if cursor is hovering on selections. However I couldn’t find a way to get a reference which combobox has called OnGenerateWidget function so I could assign it to my ComboboxHoverable widget as a reference.

On my screenshot I’ve assigned it manually (set Combobox) but the problem is that I have over 20 comboboxes so I’d have to have the same amount of individual OnGenerateWidget bindings which is not very convenient and I’d have to copy and paste all changes I would make throughout development.

Is there a way of getting combobox references automatically in my case?

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/1/3012fc205c7f8e759b164bcca51b203b451fd487.png)
