# How to get collision location with OnComponentOverlapBegin

**URL:** <https://forums.unrealengine.com/t/how-to-get-collision-location-with-oncomponentoverlapbegin/155103>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [December 15, 2020, 6:00pm UTC](https://forums.unrealengine.com/t/how-to-get-collision-location-with-oncomponentoverlapbegin/155103 "2020-12-15T18:00:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_802b22c71](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_802b22c71](https://forums.unrealengine.com/u/anonymous_user_802b22c71)\
**Post date:** [December 15, 2020, 6:00pm UTC](https://forums.unrealengine.com/t/how-to-get-collision-location-with-oncomponentoverlapbegin/155103/1 "2020-12-15T18:00:52Z")

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Hi, I’m trying to spawn particles at the exact location where the player sword touches the enemy. How do I get the exact collision location?
