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How to get collision event working in a blueprint on a skeletal mesh with an anim that moves it from side to side?

How do I get collision working in a blueprint on a skeletalmesh with an anim that moves it from side to side?

Normally, with static enemies that rotate in place, I used sphere collision to detect overlap events and then trigger a function within the player.

However, with this anim moving this bumper side to side, I can’t have a collider. What’s the correct way to do this? I know this is 100% dis cus tong but it was the only method I could find that worked properly and documentation was scarce.