How to get an ambient sound's attenuation properties in blueprints?

Hi, I’m trying to apply specific attenuation changes to an ambient sound in my level, but I want to use the ambient sound’s other attenuation properties. Currently I can use the “Adjust Attenuation” node in blueprints, which takes in Attenuation Settings, but I don’t know how to obtain the Attenuation Settings that the ambient sounds are using.

This is something I’d like to be on a case-by-case basis, where I may run across several ambient sounds with several different attenuation properties set in a variety of ways.

Thanks for any help!