how to get actors from metadata value in blueprint (runtime)

Hi there,
We have a scene containing objects using the datasmith import plugin. We are able to read out all values of a key in the metadata section. Now we want to get the objects corresponding with a specific value to do a task like transformation etc. in blueprint. Any ideas how this can be done?

If you want to convert a static mesh actor to a custom blueprint:
you will have to do a spawn in the scene of your custom blueprint
then copy properties like: label, transform, metadata, static mesh component, etc from the static mesh actor to the new blueprint
then delete the static mesh actor.