How to get actor collision (or bounds) with rotation?

There is function GetActorBounds(). When actor collision matches x and y axis - this function returns right coords of actor bounds. But if actor is rotated 45 degrees, i cannot draw real collision. This function returns maximum x and y in world space, but not match actual bounds of rotated actor
I want to get coords of every vertice of rotated collision of actor, but i can`t find a way.

That’s what “bounds” means, you get object’s total area. You won’t be able to get rotated boundaries.

Are there any other ways to get precise dimensions of an actor regardless of rotation?

You can dig in Editor code and see how they display PhysX meshes.