Thank you very much! I had some trouble at first because I was using a ‘multi-line trace by channel’ then a ‘line trace by channel’ which did not work because the multi checks for ‘overlap’ while the single line checks for ‘block’ and I had my trace channel set to overlap on the actors I was tracing through.
Now I’m using a ‘multi-line trace by channel’ on a custom trace channel and a ‘line trace by object’ on an array of two custom collision object types. I also tested ‘multi-line object trace’ for only using a single forward and backward line with lots of objects in between. Works very well so far with lots of ways to tweak and control stuff.