I want to get the rendered picture in the player viewport or camera viewport, and use rendertarget in the editor interface to pass it to other machines through SDI or BMD. I noticed that in the Render of FDerferredShadingRenderer (this is a rendering function), the obtained texture will be copied at the end, that is, it will be copied to the SceneTextures of ViewFamily. Can I get the RenderTarget in the editor through this SceneTextures?