They do the same thing but the only difference is that PlayMontage have other output pins to enable you to listen on other montage events. You can use the OnCompleted node instead of adding a delay. The reason it might not be working is that it requires a skeletal mesh component (I just did not get to include it on my screenshot as I just quickly created it). Also, add an entry on your switch node to make sure it is the uppercut event if ever you add more notifies.
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