I have a question concerning the genration procedural voxel world.
I currently have generated a world with the noise of a simplex in 2D ( axis x ; y ) and I used statics mesh instanced for my cubes, which measures 25 cm, the problems is that I can not generate more than 650 k cube before bug…
exceeded 650k I bug more and more, that is what I could used as a component to generated a lot more cube without bug ?
I tried the procedural meshes but I bug 50 times more x) thank you for your help !
Kind Regards Upeaval.