Okay, now I noticed that making a profiling session file affects the performance, maybe that was the reason for the 24 vs 26+ difference. Anyway.
I still get the same result (no difference in average fps between char and pawn when played in standalone).
I started recording for the profiler when they were all on screen, so the resulst don’t show the huge difference when they’re all out of view (66 to 110+). Unfortunately in my case that’s almost irrelevant.
I made the changes on the pawn that you listed here, no difference.