Hi! I am importing textures in a batch like this:
This eventually fills up all the memory and crashes. I am even running it in a loop, saving after each 10 texture, making pause, running World->ForceGarbageCollect(true) - no effect. Until I restart Editor, memory just fills up with every new imported texture.
Any hints on this one? I suspect there is some handy hidden editor function to clean up all those textures stored in memory after the import, just can not track it down.