# How to force UI to render correctly during a loading screen

**URL:** <https://forums.unrealengine.com/t/how-to-force-ui-to-render-correctly-during-a-loading-screen/689976>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [November 13, 2022, 8:14pm UTC](https://forums.unrealengine.com/t/how-to-force-ui-to-render-correctly-during-a-loading-screen/689976 "2022-11-13T20:14:12Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![illYay](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@illYay](https://forums.unrealengine.com/u/illYay)\
**Post date:** [November 21, 2022, 5:49am UTC](https://forums.unrealengine.com/t/how-to-force-ui-to-render-correctly-during-a-loading-screen/689976/2 "2022-11-21T05:49:09Z")

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Well I see the checker pattern issue somehow doesn’t occur when running the game itself, not through the editor.

And the text layout issue seems related to a bug in the engine for now. [UMG Widget blueprint canvas is not set correctly for the first frame](https://forums.unrealengine.com/t/umg-widget-blueprint-canvas-is-not-set-correctly-for-the-first-frame/625751)

It should always be possible to hide all these issues by me forcing the loading screen to appear early and then trigger a map transition, so at least there’s that.

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