I’m doing a “bite” on an enemy and not sure of the best way to do it.
Currently using a “SetActorLocationAndRotation” at an offset location on the enemies mesh to make player position shown standing behind the enemy as “bite” animation plays (and enemy’s “being bit” animation plays)
But it doesn’t work all the time… I am guessing due to collision issues?
Is there a way to FORCE and location/rotation at a specific location even if it means clipping into the enemy actor?
What is the best way to do animations like this? (that absolutely need to be positioned perfectly)