How to force full recompile of all blueprints?

this absolutely saved me. I’d done smth. admittedly pretty weird where I’d inserted a new base class for an exisiting blueprint to use etc., but it seemed like I’d gotten away with it and everything was fine. But then pieces started breaking one by one, and I was going crazy running around putting out fires. Until I saw this, packaged up the project and Unreal finally turned around and went “oh wait, absolutely none of this works at all!”
God I wish there was a 'No, stop being clever and actually recompile the blueprints properly" button…

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