How to force child blue prints to call parent methods?

What do you mean manually versus automatically? I’m picturing right-clicking the event in the child bluprint and selecting the “Call Parent Method” option (I think that’s what it’s called) which gives you an orange function node that calls the parent class’ method. If that’s what you mean by “manually”, I don’t know any other way to do it, but I’m probably the wrong person to ask since I haven’t used inheritance beyond creating classes from the built-in classes.

So what I do is I let the child class’ event call the parent class’ event function. Are you saying you want the child class to not have to do that and just HAVE the parent event node already there and start from that? I don’t know how to do that.