How to force all static meshed on blueprint or on project to use LOD 3 if availabe?


I guess this question might fit on this subforum.
I have some assets from asset store on my project, that I’m aiming to deploy to mobile vr. Blueprints have massive amount of static meshes and all those have LOD 3 available to dremendously reduce processing weight. Is there a way to easily force all the static meshes on blueprint, or on whole project to use LOD 3 if available?

In the static mesh details section, you can force the minimin LOD:

I don’t know if that would fix your problem though, as everything else would still probably be in memory.

If you really wanna make sure, you use copies of the meshes that have all the other LODs removed.