# How to fix unrealEd packaging error and one other error

**URL:** <https://forums.unrealengine.com/t/how-to-fix-unrealed-packaging-error-and-one-other-error/489936>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [October 16, 2021, 7:03pm UTC](https://forums.unrealengine.com/t/how-to-fix-unrealed-packaging-error-and-one-other-error/489936 "2021-10-16T19:03:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [October 16, 2021, 7:40pm UTC](https://forums.unrealengine.com/t/how-to-fix-unrealed-packaging-error-and-one-other-error/489936/2 "2021-10-16T19:40:49Z")

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First thing I googled is about disabling nativization:

> [@Unable to instantiate UnrealEd module for non-editor targets](https://forums.unrealengine.com/t/unable-to-instantiate-unrealed-module-for-non-editor-targets/150048):
>
> I see this when packaging the project for windows 64 bit. \*\*Error: \*\*Unable to instantiate UnrealEd module for non-editor targets I understand this means I must be using something that should be editor use only, but I’m not sure where it’s coming from. I only have two Function Libraries which could be causing this. So I’ll list the headers in those that I’m using: I have a file that I’m using to clear cookies. #include "Runtime\WebBrowser\Public\IWebBrowserSingleton.h" #include "Runtime\W…

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