# How to fix unrealEd packaging error and one other error

**URL:** <https://forums.unrealengine.com/t/how-to-fix-unrealed-packaging-error-and-one-other-error/489936>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [October 16, 2021, 7:03pm UTC](https://forums.unrealengine.com/t/how-to-fix-unrealed-packaging-error-and-one-other-error/489936 "2021-10-16T19:03:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![aMustachedPotato](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/amustachedpotato/32/953940_2.png) [@aMustachedPotato](https://forums.unrealengine.com/u/aMustachedPotato)\
**Post date:** [October 16, 2021, 7:03pm UTC](https://forums.unrealengine.com/t/how-to-fix-unrealed-packaging-error-and-one-other-error/489936/1 "2021-10-16T19:03:48Z")

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I have posted this question in the UE Forums but I really need help finding out this error [UnrealEd Packaging Error!](https://forums.unrealengine.com/t/unrealed-packaging-error/255914)  
I don’t know what I changed to cause the error.

I also have another problem which I have encountered that just randomly started. I have not changed anything in the blueprint but it doesn’t receive input

> [@Pawn Class Doesn't work](https://forums.unrealengine.com/t/pawn-class-doesnt-work/256095):
>
> I changed nothing on my pawn class and nothing in the function spawning the pawn, but all of the sudden my pawn will not receive any input, I tried possessing, enabling input, setting input to game only, and nothing works. Here is what I’m doing In the spawning processes and in the pawn. InputAction join is “Enter” on the keyboard and “Start” on controller and here is a video to show that even when I press enter it does not print the string I have no idea wh…

I’m sorry that I had to post it in two different spots, but I’ve worked on trying to fix these two errors for one week now and I need to get the next version out to my game testers.

Thank you for your time and help.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [October 16, 2021, 7:40pm UTC](https://forums.unrealengine.com/t/how-to-fix-unrealed-packaging-error-and-one-other-error/489936/2 "2021-10-16T19:40:49Z")

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First thing I googled is about disabling nativization:

> [@Unable to instantiate UnrealEd module for non-editor targets](https://forums.unrealengine.com/t/unable-to-instantiate-unrealed-module-for-non-editor-targets/150048):
>
> I see this when packaging the project for windows 64 bit. \*\*Error: \*\*Unable to instantiate UnrealEd module for non-editor targets I understand this means I must be using something that should be editor use only, but I’m not sure where it’s coming from. I only have two Function Libraries which could be causing this. So I’ll list the headers in those that I’m using: I have a file that I’m using to clear cookies. #include "Runtime\WebBrowser\Public\IWebBrowserSingleton.h" #include "Runtime\W…
