# How To Fix Static Light Shadows?

**URL:** <https://forums.unrealengine.com/t/how-to-fix-static-light-shadows/456615>\
**Category:** Rendering\
**Tags:** Shadows, static-lights, unreal-engine, Lighting, question, static-shadows\
**Created:** [October 8, 2019, 11:55am UTC](https://forums.unrealengine.com/t/how-to-fix-static-light-shadows/456615 "2019-10-08T11:55:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![eduniga](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eduniga](https://forums.unrealengine.com/u/eduniga)\
**Post date:** [October 8, 2019, 11:55am UTC](https://forums.unrealengine.com/t/how-to-fix-static-light-shadows/456615/1 "2019-10-08T11:55:54Z")

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Hello, I’ve always had trouble using static light because I always get weird shadows and end up using stationary lights exclusively. Why exactly do I get bad shadows with really jagged edges? I’ll post pictures.

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**Author:** ![CrispClover](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/crispclover/32/1140157_2.png) [@CrispClover](https://forums.unrealengine.com/u/CrispClover)\
**Post date:** [October 8, 2019, 12:41pm UTC](https://forums.unrealengine.com/t/how-to-fix-static-light-shadows/456615/2 "2019-10-08T12:41:57Z")

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Looks like a problem with the light maps, or the lightmass settings. I cannot tell you where the error is exactly. Check out this [Troubleshoot Guide](https://wiki.unrealengine.com/LightingTroubleshootingGuide)

Let me know if you need more help.

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**Author:** ![anonymous\_user\_f26c856c1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f26c856c1](https://forums.unrealengine.com/u/anonymous_user_f26c856c1)\
**Post date:** [October 10, 2019, 4:13pm UTC](https://forums.unrealengine.com/t/how-to-fix-static-light-shadows/456615/3 "2019-10-10T16:13:07Z")

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Hi!

The receiving surface’s lightmap resolution is VERY low that’s why! You can see the block size…  
If you’re using cascade shadow maps could be due to the low setting…
