# How to fix shadows disappear? Shadows max distance

**URL:** <https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159>\
**Category:** Rendering\
**Tags:** Shadows, unreal-engine, UE5-0, question\
**Created:** [July 21, 2022, 11:23am UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159 "2022-07-21T11:23:33Z")\
**Posts on this page:** 1\
**Showing post:** 4

<div class="post-metadata">

**Author:** ![AngelBieliukas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/angelbieliukas/32/88714_2.png) [@AngelBieliukas](https://forums.unrealengine.com/u/AngelBieliukas)\
**Post date:** [July 21, 2022, 2:15pm UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159/4 "2022-07-21T14:15:09Z")

</div>

Hello!

Here I found some answers for your issue.

I recommend to try using Stationary Lights with Static Meshes, so that the shadow can be burn in the Light Map, but any of these solutions could work for you!

> [@Shadows disappear with increased camera distance](https://forums.unrealengine.com/t/shadows-disappear-with-increased-camera-distance/4690):
>
> I was playing with a pseudo-isometric camera style (low camera Field of View) with a larger camera distance to give it a 2.5D feeling but still maintain some perspective. Anyhow, I’m not sure if this is a bug or if I need to change the way my lighting is being handled in the scene. When the camera distance (being driven by the SpringArm in the Blueprint) exceeds about 6500+ units all of the cast shadows seem to completely disappear or are not being rendered or registered. However, by just lower…

I hope it helps you!

---

_[View the full topic](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159)._
