# How to fix shadows disappear? Shadows max distance

**URL:** <https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159>\
**Category:** Rendering\
**Tags:** Shadows, unreal-engine, UE5-0, question\
**Created:** [July 21, 2022, 11:23am UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159 "2022-07-21T11:23:33Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![ORTyOW](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ortyow/32/1169712_2.png) [@ORTyOW](https://forums.unrealengine.com/u/ORTyOW)\
**Post date:** [July 21, 2022, 11:23am UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159/1 "2022-07-21T11:23:33Z")

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![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/2/4/524921486b83a9ba344199940a5d93f9bd62e486.jpeg)  
 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/7/d67caa0843b8ec41271319cff5ded42af0143a55.jpeg)  
Shadows disappear when far away. I tried to max directional light shadows settings but it didn’t work

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**Author:** ![DoggyDog](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DoggyDog](https://forums.unrealengine.com/u/DoggyDog)\
**Post date:** [July 21, 2022, 11:25am UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159/2 "2022-07-21T11:25:59Z")

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In your static mesh parameters, find Shadow section → Advanced, then look for “Cast far shadow”

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/a/42a26e703084b58797bfe134321ce526ad1403d3.jpeg)

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**Author:** ![ORTyOW](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ortyow/32/1169712_2.png) [@ORTyOW](https://forums.unrealengine.com/u/ORTyOW)\
**Post date:** [July 21, 2022, 2:11pm UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159/3 "2022-07-21T14:11:08Z")

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[https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/e/a5e83cf11beb1e1e0c9277310b3a130da4ae0a4f.mp4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/5/e/a5e83cf11beb1e1e0c9277310b3a130da4ae0a4f.mp4)
  
that doesn’t help 😢

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**Author:** ![AngelBieliukas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/angelbieliukas/32/88714_2.png) [@AngelBieliukas](https://forums.unrealengine.com/u/AngelBieliukas)\
**Post date:** [July 21, 2022, 2:15pm UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159/4 "2022-07-21T14:15:09Z")

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Hello!

Here I found some answers for your issue.

I recommend to try using Stationary Lights with Static Meshes, so that the shadow can be burn in the Light Map, but any of these solutions could work for you!

> [@Shadows disappear with increased camera distance](https://forums.unrealengine.com/t/shadows-disappear-with-increased-camera-distance/4690):
>
> I was playing with a pseudo-isometric camera style (low camera Field of View) with a larger camera distance to give it a 2.5D feeling but still maintain some perspective. Anyhow, I’m not sure if this is a bug or if I need to change the way my lighting is being handled in the scene. When the camera distance (being driven by the SpringArm in the Blueprint) exceeds about 6500+ units all of the cast shadows seem to completely disappear or are not being rendered or registered. However, by just lower…

I hope it helps you!

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**Author:** ![pushkar7462](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@pushkar7462](https://forums.unrealengine.com/u/pushkar7462)\
**Post date:** [December 9, 2024, 10:32am UTC](https://forums.unrealengine.com/t/how-to-fix-shadows-disappear-shadows-max-distance/610159/5 "2024-12-09T10:32:50Z")

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A quick fix to this is not a very optimized approach but yo can try. Export your 3d model to a DCC tool like blender and add a big scale plane below the surface that will be not visible in your game env. Then import it in unreal and you can see the shadows.
