# How to fix physics simulations issues in character eyes

**URL:** <https://forums.unrealengine.com/t/how-to-fix-physics-simulations-issues-in-character-eyes/453984>\
**Category:** Character & Animation\
**Tags:** PBR, unreal-engine, unity, UE4, question\
**Created:** [August 16, 2019, 9:16pm UTC](https://forums.unrealengine.com/t/how-to-fix-physics-simulations-issues-in-character-eyes/453984 "2019-08-16T21:16:33Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MRVRMAN](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MRVRMAN](https://forums.unrealengine.com/u/MRVRMAN)\
**Post date:** [August 16, 2019, 9:16pm UTC](https://forums.unrealengine.com/t/how-to-fix-physics-simulations-issues-in-character-eyes/453984/1 "2019-08-16T21:16:33Z")

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Hi, IM trying to fix a physics issue, when I simulate physics the ayes of the character start spinning around please see video

[VIDEO](https://drive.google.com/open?id=1rE2NyhQ5SKVNhKWeVdq8ZgIXZ61Qyag_)

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**Author:** ![jozi341](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jozi341](https://forums.unrealengine.com/u/jozi341)\
**Post date:** [August 17, 2019, 10:02am UTC](https://forums.unrealengine.com/t/how-to-fix-physics-simulations-issues-in-character-eyes/453984/2 "2019-08-17T10:02:38Z")

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remove “physics body” of the eye bones in the physicsAsset in SkeletonTree tab, so they will not be simulated but will always follow head bone.
