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How to fix Light spots?

I have added two vertical spotlights, static and this is what happens when I make preview build … I get the same even in higher quality , the uvmaps are correct for lightning and also the wall has a 512 res , I tried also smaller and higher , same results … any idea of what is happening and how can I fix it?

Hi!

Looks like lack of samples: I’m guessing your quality setting (indirect lighting) under Lightmass is too low… (try something between 4 and 10)
I would never use preview build since it gives just a very low resolution result!
Do you have lightmassimportancevolume around your scene?

Thanks but where do I set those stats?
i placed a volume to reduce light probes go to infinite …

ok I found where it is …

this are the settings I have…

Sorry I am very new to Unreal and still learning…