I have added two vertical spotlights, static and this is what happens when I make preview build … I get the same even in higher quality , the uvmaps are correct for lightning and also the wall has a 512 res , I tried also smaller and higher , same results … any idea of what is happening and how can I fix it?
Looks like lack of samples: I’m guessing your quality setting (indirect lighting) under Lightmass is too low… (try something between 4 and 10)
I would never use preview build since it gives just a very low resolution result!
Do you have lightmassimportancevolume around your scene?
Thanks but where do I set those stats?
i placed a volume to reduce light probes go to infinite …