I am trying to implement hair physics for stylized, modelled hair and I was told to use AnimDynamics to animate hairbones in order to achieve a gentle hair sway when the head moves in real time.
However, implementing the AnimDynamics node distorts my mesh.
For testing/development purposes I have a mesh with only a singular hair strand at the momen which looks like this:
But when adding the AnimDynamics node and setting up the box extends the mesh distorts to this:
I have looked everywhere and I can’t find the solution to this problem.
Or why this happens in the first place for that matter.