# How to fix a 75%-import problem with a .fbx model

**URL:** <https://forums.unrealengine.com/t/how-to-fix-a-75-import-problem-with-a-fbx-model/335599>\
**Category:** Pipeline & Plugins\
**Tags:** freeze, fbx-import-crash, unreal-engine, FBX, import, question\
**Created:** [October 17, 2015, 7:52am UTC](https://forums.unrealengine.com/t/how-to-fix-a-75-import-problem-with-a-fbx-model/335599 "2015-10-17T07:52:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_cc69b907](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_cc69b907](https://forums.unrealengine.com/u/anonymous_user_cc69b907)\
**Post date:** [October 19, 2015, 9:31pm UTC](https://forums.unrealengine.com/t/how-to-fix-a-75-import-problem-with-a-fbx-model/335599/2 "2015-10-19T21:31:11Z")

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Hello GarflD,

I downloaded your .fbx and tried to import that into UE4. I received an error message saying that there were not triangles. I then imported that .fbx into Maya. That imported your building and I was able to view it. I then exported that from Maya and into UE4. I was able to import it there with out issue.

I believe this could be a workflow issue from Blender to UE4.

Have a look at this documentation.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

If after looking through this there is still an issue I will continue to investigate this issue at that time.

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