How to fire an event once every time a multi sphere trace hits a new actor, and another event when it stops hitting an object?

Ok I think I figured it out. I have a branch for checking if the multi sphere trace has hit something. Initially it works since there was never anything hit, but when I want to check for actors stopped being hit, if there was only one hit and now there’s none, the branch is stopping it from doing anything, so it doesn’t work.

Just removing the branch node from my screenshot fix it.

Dumb mistake, easy fix heh