Thanks for replying.
This would be an alternative to the multi sphere trace, but that’s working for me.
I’d still have to manage the hit checks to fire the events appropriately, which is what I’m having problems with.
Thanks for replying.
This would be an alternative to the multi sphere trace, but that’s working for me.
I’d still have to manage the hit checks to fire the events appropriately, which is what I’m having problems with.