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How to fire an event once every time a multi sphere trace hits a new actor, and another event when it stops hitting an object?
Development
Programming & Scripting
Blueprint
question
,
unreal-engine
fael097
(fael097)
August 16, 2024, 11:11pm
2
I thought this was gonna work:
image
2499×553 233 KB
but it doesn’t. can’t find out why
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