# How to “FindPathToActorSynchronously” around “dynamic” characters/actors?

**URL:** <https://forums.unrealengine.com/t/how-to-findpathtoactorsynchronously-around-dynamic-characters-actors/2557507>\
**Category:** AI\
**Tags:** npc, Behavior-Tree, pathfinding, dynamic-navmesh, unreal-engine, Blueprint, question\
**Created:** [June 15, 2025, 12:07am UTC](https://forums.unrealengine.com/t/how-to-findpathtoactorsynchronously-around-dynamic-characters-actors/2557507 "2025-06-15T00:07:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![MythoByteWorks](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mythobyteworks/32/1118081_2.png) [@MythoByteWorks](https://forums.unrealengine.com/u/MythoByteWorks)\
**Post date:** [June 15, 2025, 12:07am UTC](https://forums.unrealengine.com/t/how-to-findpathtoactorsynchronously-around-dynamic-characters-actors/2557507/1 "2025-06-15T00:07:24Z")

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Hey, how can my NPC find a path around “dynamic” characters/actors with the “FindPathToActorSynchronously” function?

What do I need do configure or set?
