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how to find this option ?

https://docs.unrealengine.com/en-US/Engine/Physics/PhysicsAssetEditor/HowTo/KinematicWithSimulatedParents/index.html
i followed this tutorial in ue4 documentation but i coldest find some options they pointed to like . Click on an empty space within the viewport to deselect all bones, then in the Details panel, change the Physics Update Mode to Component Transform is Kinematic. is it changed it in the newer versions of unreal ?