# How to find out new bone limit on mobile

**URL:** <https://forums.unrealengine.com/t/how-to-find-out-new-bone-limit-on-mobile/469668>\
**Category:** Mobile\
**Tags:** Mobile, limitation, opengl, unreal-engine, question\
**Created:** [August 13, 2020, 3:37am UTC](https://forums.unrealengine.com/t/how-to-find-out-new-bone-limit-on-mobile/469668 "2020-08-13T03:37:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![momoSuper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@momoSuper](https://forums.unrealengine.com/u/momoSuper)\
**Post date:** [August 13, 2020, 3:37am UTC](https://forums.unrealengine.com/t/how-to-find-out-new-bone-limit-on-mobile/469668/1 "2020-08-13T03:37:47Z")

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I find how to change the limit bone number on mobile from this post

> **[How can i increase the bone limit on mobile?](https://forums.unrealengine.com/questions/93756/how-can-i-increase-the-bone-limit-on-mobile.html)**
>
> I have a character more than 75 bones and it has some texture issues once running on mobile.How can I change the max bone limitation on mobile?Thanks!

But there is a problem about how to choose the new limit number ?

I find out that this limit is based on the max\_vertex\_uniform\_vectors value in openGL. so I try to use GLES20.glGetIntegerv which is provide by android sdk to get the value. I get 256 on my sumsung s10 device. However, I use a character with 96 bones and limit number 100 on this device. It still works.

So I wonder how to test the correct limit on a device?

Thanks
