# How to fill the holes after using trim tool?

**URL:** <https://forums.unrealengine.com/t/how-to-fill-the-holes-after-using-trim-tool/591130>\
**Category:** World Creation\
**Tags:** World-Building, unreal-engine, UE5-0, question\
**Created:** [June 26, 2022, 11:33pm UTC](https://forums.unrealengine.com/t/how-to-fill-the-holes-after-using-trim-tool/591130 "2022-06-26T23:33:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![RabbitRun\_1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rabbitrun_1/32/498382_2.png) [@RabbitRun\_1](https://forums.unrealengine.com/u/RabbitRun_1)\
**Post date:** [June 26, 2022, 11:33pm UTC](https://forums.unrealengine.com/t/how-to-fill-the-holes-after-using-trim-tool/591130/1 "2022-06-26T23:33:10Z")

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Hello everyone,  
I’m trying to use trim tool to make a door in the wall and found wall witdth is “missing”.  
I think I understand “why”, but I was unable to find how to fix this issue.  
Could someone give me a hint please?

 ![door](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/b/1/2b156b62260148c73c6b78b124c626934f8f50fb.jpeg)

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**Author:** ![RabbitRun\_1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rabbitrun_1/32/498382_2.png) [@RabbitRun\_1](https://forums.unrealengine.com/u/RabbitRun_1)\
**Post date:** [June 27, 2022, 12:40am UTC](https://forums.unrealengine.com/t/how-to-fill-the-holes-after-using-trim-tool/591130/2 "2022-06-27T00:40:43Z")

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upd. Found solution with HFill tool.

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**Author:** ![lordbenzinS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@lordbenzinS](https://forums.unrealengine.com/u/lordbenzinS)\
**Post date:** [March 3, 2023, 6:26pm UTC](https://forums.unrealengine.com/t/how-to-fill-the-holes-after-using-trim-tool/591130/3 "2023-03-03T18:26:14Z")

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hello, friend, tell me the settings to close exactly the remote parts, my HFill tool closes the doorway like a door, I’m already tired of changing the settings
