Here is an effect to do that. You have to create a post process volume, set it to unbound, and go to the Misc tab to set this material instance as a blendable.
Use the instance to tweak the effect.
Here is an effect to do that. You have to create a post process volume, set it to unbound, and go to the Misc tab to set this material instance as a blendable.
Use the instance to tweak the effect.