# How to fade out ambient sound when the character died?

**URL:** <https://forums.unrealengine.com/t/how-to-fade-out-ambient-sound-when-the-character-died/452793>\
**Category:** Audio\
**Tags:** unreal-engine, UE4, Blueprint, question\
**Created:** [July 25, 2019, 4:17am UTC](https://forums.unrealengine.com/t/how-to-fade-out-ambient-sound-when-the-character-died/452793 "2019-07-25T04:17:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_a85f8f50](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a85f8f50](https://forums.unrealengine.com/u/anonymous_user_a85f8f50)\
**Post date:** [July 25, 2019, 4:17am UTC](https://forums.unrealengine.com/t/how-to-fade-out-ambient-sound-when-the-character-died/452793/1 "2019-07-25T04:17:46Z")

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Hello everybody!

I’m trying to stop/fade out ambient sound when my character died. I tried to call ambient sound in the current level to the ThirdPersonCharacter\_BP when my character health is \<= 0 but it doesn’t seem work.

Thanks in advance.
