# How to Fade appears and disappears Mesh over distance?

**URL:** <https://forums.unrealengine.com/t/how-to-fade-appears-and-disappears-mesh-over-distance/474768>\
**Category:** Rendering\
**Tags:** Post-Processing, fade-in, static-mesh-disappea, fade-inout-a-scene, unreal-engine, Post-Process, question\
**Created:** [November 20, 2020, 4:07pm UTC](https://forums.unrealengine.com/t/how-to-fade-appears-and-disappears-mesh-over-distance/474768 "2020-11-20T16:07:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_d715e8711](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d715e8711](https://forums.unrealengine.com/u/anonymous_user_d715e8711)\
**Post date:** [November 20, 2020, 4:07pm UTC](https://forums.unrealengine.com/t/how-to-fade-appears-and-disappears-mesh-over-distance/474768/1 "2020-11-20T16:07:22Z")

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Hello , I actually need to know how to make my meshes appears and disappear with fade depending on the player distance in order to save performance …

so the player come close the mesh , it starts to fade appear and the same when he go away .

Is that by using Post processing or fog or what and how?  
Thank you .

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**Author:** ![crjm](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/crjm/32/577403_2.png) [@crjm](https://forums.unrealengine.com/u/crjm)\
**Post date:** [August 4, 2022, 1:50pm UTC](https://forums.unrealengine.com/t/how-to-fade-appears-and-disappears-mesh-over-distance/474768/2 "2022-08-04T13:50:45Z")

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Objects can be culled based on their distance to the viewer:  
Try using in the command console r.ViewDistanceScale  
r.ViewDistanceScale 0.4 (reduces the view distance).  
r.ViewDistanceScale 0.7 (increased the view distance).  
r.ViewDistanceScale 1.0 (Default and user can see all objects)
