# How to extend Sight when in a lit area

**URL:** <https://forums.unrealengine.com/t/how-to-extend-sight-when-in-a-lit-area/458867>\
**Category:** AI\
**Tags:** coding, unreal-engine, Code, UE4, question\
**Created:** [November 27, 2019, 2:24pm UTC](https://forums.unrealengine.com/t/how-to-extend-sight-when-in-a-lit-area/458867 "2019-11-27T14:24:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_3a101f92](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3a101f92](https://forums.unrealengine.com/u/anonymous_user_3a101f92)\
**Post date:** [November 27, 2019, 2:24pm UTC](https://forums.unrealengine.com/t/how-to-extend-sight-when-in-a-lit-area/458867/1 "2019-11-27T14:24:06Z")

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Hello, so im trying to make it when my AI walks or gets near a light source(fire), it’ll extend his Sight so he can see out further since my game is during the night. ANY help would be great.

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**Author:** ![MrMcKvarz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrMcKvarz](https://forums.unrealengine.com/u/MrMcKvarz)\
**Post date:** [November 27, 2019, 2:40pm UTC](https://forums.unrealengine.com/t/how-to-extend-sight-when-in-a-lit-area/458867/2 "2019-11-27T14:40:29Z")

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The simplest solution will be creating lit areas manually(through collision boxes). Binding ai sense and brightness of the area in the way human see can be extremely difficult.
