I have a landscape sculpted in Unreal which is being tessellated by a material thus adding in extra hills and land deformations through a procedural texture not present in the original sculpt.
At the moment I understand we can export a landscape from unreal by right clicking it and exporting it as OBJ file, or by a heightmap.
However the exported results are never taking into consideration my tessellated terrain information and they just export the base landscape or sculpt.
Is there a way to export the tessellated geometry information as well? such as the one I see in the level editor as is. I just need it for reference reasons in other 3d apps to build the level upon.