How to export morph targets from blender to UE4

I have seen my share of problems with this. One thing that can happen is that the ‘shape keys’ apply to one mesh, but there is actually more meshes - this can happen when you import from Makehuman, and you won’t know until you import the FBX. (The solution is to parent the meshes, for MH there is an option to “blend” the meshes when you import from the MH format, in blender).