thank you. I’ll follow your advice.
But I need the opposite, I need to pull out the MetaHumans (head) from Autodesk Maya and insert it into the UE4. (replace with original). How???
I easily export MetaHumans to Autodesk Maya through Quixel Bridge, but then from Maya the character MetaHumans goes into UE4 broken and with errors.
THANK YOU FOR ANY HINT.