# How to export keyframes from Sequencer (not FBX)

**URL:** <https://forums.unrealengine.com/t/how-to-export-keyframes-from-sequencer-not-fbx/361548>\
**Category:** Cinematics & Media\
**Tags:** keyframes, export, unreal-engine, UE4, question, CPP\
**Created:** [June 21, 2016, 11:32am UTC](https://forums.unrealengine.com/t/how-to-export-keyframes-from-sequencer-not-fbx/361548 "2016-06-21T11:32:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Reality4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Reality4](https://forums.unrealengine.com/u/Reality4)\
**Post date:** [June 21, 2016, 11:32am UTC](https://forums.unrealengine.com/t/how-to-export-keyframes-from-sequencer-not-fbx/361548/1 "2016-06-21T11:32:29Z")

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Hi everyone,

I would like to animate and preview an object in VR with a non-stanard framerate of 58 frames/second and then export its keyframes.

I’ve already read that Epic is working on the FBX export with expected release in August.

But I’m not looking for an FBX export, but just plain comma-separated data: timestamp (frame number), x/y/z and yaw/pitch/roll.

Is this at all possible? Is the non-standard framerate possible?

I have a lot of scripting experience (C/C++/Python/et cetera), but not within the Unreal Engine.

Could someone point me in the right direction?

Any help is greatly appreciated!

Thanks,  
Charles

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**Author:** ![richardriegel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@richardriegel](https://forums.unrealengine.com/u/richardriegel)\
**Post date:** [July 4, 2023, 6:04pm UTC](https://forums.unrealengine.com/t/how-to-export-keyframes-from-sequencer-not-fbx/361548/2 "2023-07-04T18:04:16Z")

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Yes, that would be helpful for me also. Did you find the solution?
