Hello, new to Unreal and would like to get some experienced help. I have animated some cylinders within the sequence editor acting as place holder for characters. I need to take them into maya to act as guides to align animation I need to do in Maya. As these meshes are not using animation blueprint or files, and are completed animated from the sequencer I do not know how to export them with said animation. Any suggestions, or learning sources that have a direct examples would be appreciated.