# How to exceed max height of navigation generation?

**URL:** <https://forums.unrealengine.com/t/how-to-exceed-max-height-of-navigation-generation/459626>\
**Category:** AI\
**Tags:** Navigation, height, unreal-engine, UE4, question\
**Created:** [December 17, 2019, 9:17am UTC](https://forums.unrealengine.com/t/how-to-exceed-max-height-of-navigation-generation/459626 "2019-12-17T09:17:08Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BFG2k](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BFG2k](https://forums.unrealengine.com/u/BFG2k)\
**Post date:** [December 17, 2019, 9:17am UTC](https://forums.unrealengine.com/t/how-to-exceed-max-height-of-navigation-generation/459626/1 "2019-12-17T09:17:08Z")

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Hello, guys. I want to create a huge map and also have some navigable objects in the sky, but my navigation bounds only generate navigation in fixed height under it’s’ bottom. (~24.5k as I found by testing). Creating multiple bounds didn’t fix it.

How to generate navigation in all navigation area?

 ![294111-безымянныи.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/0/d/60d2bbb81d402fbcdac3882c97c320a4420f63ea.jpeg)
