# How to enable window resizing?

**URL:** <https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058>\
**Category:** Platform & Builds\
**Tags:** window, resize, unreal-engine, question\
**Created:** [August 2, 2020, 1:15am UTC](https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058 "2020-08-02T01:15:02Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![L3R5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@L3R5](https://forums.unrealengine.com/u/L3R5)\
**Post date:** [August 2, 2020, 1:15am UTC](https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058/1 "2020-08-02T01:15:02Z")

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I would like to be able to drag the corner of the game window to resize the window. I have enabled `Allow Window Resize` in the project settings. However, when I put my mouse cursor near any window border, it flashes the resize cursor before instantly reverting back to the regular mouse cursor.

I am enabling the cursor to be visible in the first place using `bShowMouseCursor` in `APlayerController`.

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**Author:** ![Blackforcedragon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blackforcedragon/32/1010299_2.png) [@Blackforcedragon](https://forums.unrealengine.com/u/Blackforcedragon)\
**Post date:** [August 2, 2020, 1:09pm UTC](https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058/2 "2020-08-02T13:09:50Z")

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Use this nodes to enable border mode:

 ![308943-0023.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/9/c/a9ca778a00b3ab41f884d1b3a497373e9f9372ce.png)

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**Author:** ![L3R5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@L3R5](https://forums.unrealengine.com/u/L3R5)\
**Post date:** [August 2, 2020, 5:41pm UTC](https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058/3 "2020-08-02T17:41:04Z")

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Thank you for the help. These nodes do work to set windowed mode, but I still cannot resize the window with click-and-drag.

(i.e. my cursor does not change to

![308945-capture.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/2/a/b2a34c13317d7091a1917604651a9ec0e9a3aa1b.png)

, and I can’t drag the sides of the window to resize)

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**Author:** ![L3R5](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@L3R5](https://forums.unrealengine.com/u/L3R5)\
**Post date:** [August 3, 2020, 1:35am UTC](https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058/4 "2020-08-03T01:35:52Z")

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It turns out that this is a bug: [Unreal Engine Issues and Bug Tracker (UE-80522)](https://issues.unrealengine.com/issue/UE-80522)

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**Author:** ![anonymous\_user\_83ba29521](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_83ba29521](https://forums.unrealengine.com/u/anonymous_user_83ba29521)\
**Post date:** [September 18, 2020, 4:27am UTC](https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058/5 "2020-09-18T04:27:45Z")

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Nice, just discovered this myself. My program is analytical in nature so full screen mode will probably not be desired and resizing it should be easy for the user.

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**Author:** ![onionmk2](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/onionmk2/32/883738_2.png) [@onionmk2](https://forums.unrealengine.com/u/onionmk2)\
**Post date:** [October 15, 2025, 5:56am UTC](https://forums.unrealengine.com/t/how-to-enable-window-resizing/469058/6 "2025-10-15T05:56:23Z")

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I’m encountering this issue in UE 5.6, both in a packaged build (.exe of windows) and Standalone Game in Editor.

The behavior is as follows:

- When the mouse cursor approaches a window border, sometimes the resize arrow briefly appears and then disappears; in other cases, the arrow doesn’t appear at all.
- However, if the cursor is placed in a some good position near the border, it’s possible to initiate resizing by dragging, even if the arrow icon never appears.
- Once resizing actually begins, the arrow cursor displays normally during the drag (as expected for a standard Windows application).
- I found it easier if I position the cursor near the top edge of the application’s title bar. That way, even if the click misses slightly, it’s easier to retry the drag.

If anyone has a reliable workaround, I’d appreciate hearing about it.
