# How to enable  "forward rendering"

**URL:** <https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549>\
**Category:** Rendering\
**Tags:** Forward-Rendering, unreal-engine, Rendering, question\
**Created:** [January 31, 2015, 9:22am UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549 "2015-01-31T09:22:58Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![anonymous\_user\_e0ba506a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e0ba506a](https://forums.unrealengine.com/u/anonymous_user_e0ba506a)\
**Post date:** [January 31, 2015, 9:22am UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/1 "2015-01-31T09:22:58Z")

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Since I would like to work with semitransparent material, it appears quite impossible to obtain good results with “deferred rendering” of UE4.  
I would therefore like to try solving the problem by using “forward rendering”.  
Could you tell me where the settings changes are?

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [February 3, 2015, 5:36pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/2 "2015-02-03T17:36:12Z")

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Hey satoy11 -

UE4 is built using deferred rendering pipeline and does not currently have any forward rendering capabilities. That being said, what exact is the look you are going for can you give me an example of what you have and where you want it to be and I will be happy to help you develop a semitransparent material that will meet your needs.

Thank You

Eric Ketchum

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**Author:** ![anonymous\_user\_5d204b68](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5d204b68](https://forums.unrealengine.com/u/anonymous_user_5d204b68)\
**Post date:** [March 12, 2015, 5:41pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/3 "2015-03-12T17:41:23Z")

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Any possible way to add forward rendering to UE4? Would be great to use MSAA for VR. The speed up of using forward rendering for content produced with baked lighting only would be a huge deal for VR applications based out of UE4.

Thanks.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [March 15, 2015, 1:27pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/4 "2015-03-15T13:27:19Z")

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Hey Metzger -

The short answer is no, the engine is built around the deferred rendering pathway. I know we are looking at adding some support for forward rendering for translucency beyond that implementation tough I am not aware of any plans to add additional forward rendering support. I can pass along the request though to our leads that the interest is out there.

Thank You

Eric Ketchum

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**Author:** ![anonymous\_user\_e0ba506a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e0ba506a](https://forums.unrealengine.com/u/anonymous_user_e0ba506a)\
**Post date:** [March 16, 2015, 3:59am UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/5 "2015-03-16T03:59:07Z")

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Thank you.

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**Author:** ![anonymous\_user\_e769720e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e769720e](https://forums.unrealengine.com/u/anonymous_user_e769720e)\
**Post date:** [April 21, 2015, 12:44pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/6 "2015-04-21T12:44:09Z")

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Hello Eric, I just want to follow up on the Forward Rendering/General Optimization update and want your opinion on this :

> **[Feature Request/Fix - Heavy Optimization and something to think about](https://forums.unrealengine.com/showthread.php?67479-Feature-Request-Fix-Heavy-Optimization-and-something-to-think-about)**
>
> I recently saw the Kite Demo and spoke to a new developer about Game development and all he took from the kite demo was “We need 8K textures, I can’t settle for anything less, We need Dynamic GI and real time AO and Ultra HD…NOW!” I tried to reason...

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**Author:** ![anonymous\_user\_46649b47](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_46649b47](https://forums.unrealengine.com/u/anonymous_user_46649b47)\
**Post date:** [April 4, 2016, 5:41pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/7 "2016-04-04T17:41:42Z")

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Would be interested in forward rendering path, specifically for EQ/MSAA for VR application.

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**Author:** ![Philipp.Hellmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philipp.Hellmann](https://forums.unrealengine.com/u/Philipp.Hellmann)\
**Post date:** [July 19, 2016, 11:20am UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/8 "2016-07-19T11:20:02Z")

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just if someone hasn’t seen it. There is a modified source version for unreal with forward rendering for Oculus.  
I didn’t have the time to try it yet but I am curios if it will also work for the HTC Vive:

[https://github.com/Oculus-VR/UnrealEngine/tree/4.11-ofr](https://github.com/Oculus-VR/UnrealEngine/tree/4.11-ofr)

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**Author:** ![Alkalor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alkalor](https://forums.unrealengine.com/u/Alkalor)\
**Post date:** [July 21, 2016, 10:29am UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/9 "2016-07-21T10:29:34Z")

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Hi,

I´d download this build but i dont find the option to change forward rendering, ¿Where is?

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**Author:** ![teigneux](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@teigneux](https://forums.unrealengine.com/u/teigneux)\
**Post date:** [September 5, 2016, 10:03pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/10 "2016-09-05T22:03:54Z")

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it seems the real question is : how can the unreal engine deliver the same VR image sharpness as the Lab from Vive with deferrend rendering ?

There is definitely a need for that kind of improvement

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**Author:** ![kenmorechalfant](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kenmorechalfant](https://forums.unrealengine.com/u/kenmorechalfant)\
**Post date:** [September 20, 2016, 4:06pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/11 "2016-09-20T16:06:51Z")

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I heard that this is becoming part of the main branch in 4.14. So that’s cool.

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**Author:** ![Alexotronic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/alexotronic/32/469812_2.png) [@Alexotronic](https://forums.unrealengine.com/u/Alexotronic)\
**Post date:** [November 16, 2016, 11:51pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/12 "2016-11-16T23:51:06Z")

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Sometimes… an answer changes from “no” to “yes”

As of 4.14 you have the option to enable forward rendering.

Project Settings → Rendering → “Forward Shading” Checkbox  
(now you can use that silky silky MSAA)

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<div class="post-metadata">

**Author:** ![Philipp.Hellmann](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Philipp.Hellmann](https://forums.unrealengine.com/u/Philipp.Hellmann)\
**Post date:** [November 17, 2016, 8:54am UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/13 "2016-11-17T08:54:30Z")

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we saw it yesterday. very nice! we’ll give it a try and explore the possibilities asap.

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**Author:** ![anonymous\_user\_2adcf994](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2adcf994](https://forums.unrealengine.com/u/anonymous_user_2adcf994)\
**Post date:** [July 28, 2017, 3:08pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/14 "2017-07-28T15:08:14Z")

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Hi, see: [Forward Shading Renderer in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Engine/Performance/ForwardRenderer/index.html#enablingforwardshading)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_2adcf994](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2adcf994](https://forums.unrealengine.com/u/anonymous_user_2adcf994)\
**Post date:** [July 28, 2017, 3:08pm UTC](https://forums.unrealengine.com/t/how-to-enable-forward-rendering/305549/15 "2017-07-28T15:08:35Z")

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Official documentation here: [Forward Shading Renderer in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Engine/Performance/ForwardRenderer/index.html#enablingforwardshading)
