I am having the same problem when I follow the instructions here. This is my UE4Editor.Target.cs:
using UnrealBuildTool;
using System.Collections.Generic;
public class UE4EditorTarget : TargetRules
{
public UE4EditorTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Editor;
bCompileChaos = true;
BuildEnvironment = TargetBuildEnvironment.Unique;
bBuildAllModules = true;
ExtraModuleNames.Add("UE4Game");
}
}
Once compiled, when I start UE4Editor.exe the following occurs. The error is always the same - highlighted in bold. (I’ve been trying to follow this thread and make this work since preview 4). Maybe its just best to wait for final release.
Fatal error: [File:C:/Users/max/Documents/GitHub/UnrealEngine/423/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836]
Rendering thread exception:
**Assertion failed: !bInitializedSerializationHistory [File:C:/Users/max/Documents/GitHub/UnrealEngine/423/Engine/Source/Runtime/RenderCore/Private/Shader.cpp] [Line: 168]**
Shader type was loaded after engine init, use ELoadingPhase::PostConfigInit on your module to cause it to load earlier.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x5327cde8
0x00007ff9e27d5eb7 UE4Editor-RenderCore.dll!FRenderResource::InitResource() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp:82]
0x00007ff9e28376ab UE4Editor-RenderCore.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`BeginInitResource'::`2'::InitCommandName,<lambda_ca51434da6012349da95a9abb2880eb9> > >::ExecuteTask() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:847]
0x00007ff9c2255465 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:686]
0x00007ff9c2255813 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:583]
0x00007ff9e286fd6b UE4Editor-RenderCore.dll!RenderingThreadMain() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:340]
0x00007ff9e287834e UE4Editor-RenderCore.dll!FRenderingThread::Run() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:471]
0x00007ff9c26a863f UE4Editor-Core.dll!FRunnableThreadWin::Run() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:96]
0x00007ff9c269ec11 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [C:\Users\max\Documents\GitHub\UnrealEngine\423\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:53]
0x00007ffa32f57974 KERNEL32.DLL!UnknownFunction ]
0x00007ffa3569a271 ntdll.dll!UnknownFunction ]