How to enable a PostProcessVolume in Blueprint?

Hi,

I am new with Unreal and Blueprints and what I’d like to do is, I have a disabled PostProcessVolume and I’d like to enable it with a CollisionComp.

As soon as my Character runs into the CollisionComp it should enable the PostProcessVolume.

I’ve tried so many things but I am pretty lost here…

Thank you very much!

Hi, if the post process is in your actor with the collision overlap, you can just drag it into the graph and enable it.

Ah! Thank youu!!! That did the trick. :slight_smile: