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How to enable a camera and how to define a pawn? Please help!

Hi Unreal Engine froum,
I’m very new to Unreal Engine, and I have a couple of (probably very easy to answer) questions:

-When I place a camera inside a level it does not “work” by default. When I play the level it doesn’t show the view of the camera, just the normal scene view. How do you use a camera?

-In the 3rd person template, if I delete the ThirdPersonCharacter Blueprint from the level and press play it will spawn from the position of the scene view camera (where I fly to before pressing play), even if I place it in the level again. Why does it do that? And how can I define what blueprint should be the pawn?

Any Answers will be greately appreciated! :slight_smile: