How to elevate the VR pawn

Marco, I have been following your YT channel with great interest. Thank you for all the tutorials. I was wondering in regards to you above answer if, in your opinion, the full character class is a lot heavier on the cpu compared to the pawn class? I’ve done limited tests on the Oculus Quest, and I’ve seen some small differences. This is of course not comparing it with a full blown character mesh bound to the skeletal mesh, just the structure of the character movement class and it’s network replication components. I’m basically looking at comparing how much more it would cost me in processing power to exchange my pawn for a character class, however with no meshes bound to either setup apart from the regular VR hands I would have in the pawn class. Would be interested to hear your opinion.