How to dual-render scopes in ue4? (video example)


I noticed a neat effect used in the new rising storm game where the scope actually magnifies your view instead of just lowering the fov (example: I’ve seen a few tutorials on how to do it in unity, but none in ue4. How would i go about doing this? Thanks for any help you can offer

This can be done using a scene capture component and a render texture.
Try searching the forum for 3d scope and see what you can find.
I keep meaning to create a marketplace version of what we Ground Branch, but just haven’t had the time to finish it.

Thanks, that looks great. I think I saw that same demo somewhere on Bluedrake’s channel a while back.

Hey Kris how did you guys solve the optimization of this dual render scope for multiplayer?

I know this is old but thanks in advance if it gets answered.